Ebook , by Al Sweigart
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, by Al Sweigart
Ebook , by Al Sweigart
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Product details
File Size: 12712 KB
Print Length: 377 pages
Page Numbers Source ISBN: 1593277954
Publisher: No Starch Press; 4 edition (December 16, 2016)
Publication Date: December 16, 2016
Sold by: Amazon Digital Services LLC
Language: English
ASIN: B01MS66Y6M
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Amazon Best Sellers Rank:
#118,033 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
This is an ideal resource for anyone with an interest in designing their own computer games, whether it be the simple Hangman or Tick-Tack-Toe variety or something more complex and advanced. Author Sweigart certainly has the credentials to teach others how to go beyond simply playing computer games to actually inventing them since he is a software developer whose own initial interest in video games has led to this 4th edition of his original Invent Your Own... book. This book provides the reader not only with a solid education in Python but helps them gradually expand their capabilities into creating unique game inventions for their own amusement.
I just finished reading "Invent Your Own Computer Games with Python", and it's my new all-time favorite book for beginners who want to learn how to program. Al's outdone himself with this one. He does an incredible job of teaching the reader how to program in Python from scratch; whenever he comes to a concept that the reader may not be familiar with, he explains it clearly and thoroughly using simple English, and then demonstrates why the concept is useful.The writing in this book is tight, engaging, entertaining, and just seriously impressive, and the projects are super fun too. I particularly liked the Tic-Tac-Toe project: I thought it was really clever to have the reader implement an AI for one of their games so early on in the book, instead of burying something fun like that in a later chapter.I don't know if Al's gotten way better at writing over the past few years, or if he's gotten a great editor, or some combination of the two; but whatever the cause, this book really shines. When I read his book "Making Games with Python & Pygame" (published in 2012), I found that he sometimes explained concepts using frustratingly vague language, or introduced them in an order that bothered me, and I also noticed a few typos and bugs in that book's prose and code; I found basically zero such issues in "Invent Your Own Computer Games with Python".The only main thing I wish he'd change is that he uses mixedCase for his variable and function names, but snake_case is the naming standard in Python programs (documented in PEP8). It's not obvious to me why he prefers mixedCase, and this seems like something that shouldn't have survived to the fourth edition of this book. All in all, though, this is a problem I'm more than willing to overlook, given how otherwise excellent this book is.From now on, whenever a friend asks me what the best way is of learning to program, I'm going to point them directly to this book. Keep up the great work, Al!
Very well written book for the total beginner at programming. Lessons are organically taught and from the get go let's the user execute code to see it appear on the screen, albeit code that was copied straight from the book. Narration is SIMPLE and CONCISE. I have a huge Java 1000+ page text that I used to learn Java from scratch and it was like listening to Shakespeare -- not a knock on Shakespeare but most people don't talk that way in everyday life, therefore my brain isn't accustomed and therefore it has to "translate" Shakespeare's sentences into everyday speech - so the Java text was like that! But you shouldn't be double taxing your brain learning how to program AND deciphering what the author is writing, that is probably what frustrates most beginners. For motivational reasons, I think it is very important to hit the ground running when it comes to learning new skills and not get bogged down by all the details and memorization. It is possible to write about programming in simple sentences, I know because this book exists. So A+ there.The book starts off with installation of python and setting up an IDE (integrated development environment, software that tries to be a one-stop-shop for all your needs: editing code, running code, file manager, etc)Each chapter presents a game to be created. The author describes the mechanics of the game and then provides the source code from the get go for the student to copy over into his own file. The source code is also available on a website for quick copy-pasting. So immediately if the student copy and pastes the code into his IDE or runs the script manually through a terminal, bam, program is up and running within the first half an hour.Then the author goes step by step with each line of code and explains what is happening. Core lessons are spread throughout the book instead of all at the beginning like traditional books. In other words, in the first chapter you might learn about the import statement and variables, then a few chapters later learn about lists and dictionaries, etc. I like this format a whole lot better than texts that feature a lot of depth in the beginning that amounts to reading and memorizing -- but without anything to type and execute, you quickly forget anyway and have to spend time flipping backwards in the text to jog your memory when you realize you need something you've already learned about.Unfortunately I was a little disappeared as to how simple the lessons are. The user doesn't get to design games with a graphical interface (via the Pygame library), until the last third of the book. Prior to that, all games are executed through the command line interface (terminal, shell, console, whatever you happen to call it). This is probably my own fault for not taking a look into the book more thoroughly. I'm a novice programmer with some familiarity with Java and C++, not a total beginner so most of what the book goes over I was already familiar with and have used before, albeit the syntax is different and Python is definitely more concise in code. For some reason I was thinking the book was going to start with creating a graphical interface from the get go and progress a little quicker.I know now that the author has another book that is more what I thought this book was, entitled "Making Games with Python and Pygame"All in all, I still have to give the book 5 stars for doing well what I believe it set out to do: introducing programming to complete beginners as fast as possible, as pleasantly as possible, since I know how dense beginner texts can be.In summary, great book for TOTAL beginners. If you have some background in programming other languages, and can write simple input and output, read and write programs, this book is probably not for you.I also now know that you can read this book for free online at the author's website, which is incredible. So check out the text to see if it fits your speed. Personally, I prefer reading from real books since I stare at the screen long enough as it is and it's a good way to support the content if you like it.
I've struggled to learn programming--and I would also move on to something else. With the way the IT market is going with DevOps, cybersecurity and cloud computing, I decided to enhance my skills by learning a programming language. This book has really removed my struggles.. In other words I GET IT!! The kindle version looks to have shifted some of the lines of code in the wrong direction.. Please fix that.. But other than that, this is the best book I've read on Python. Hell, I have about 4 books on Python.. This is the best..
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